Monday, November 5, 2012
Single Player Level Design | Midterm Begins
Today we discussed what the difference between a multiplayer and a single player map was. We address things such as story line and strong gameplay. We also talked about how important it is for a story to be translated through each map in order to maintain player immersion. We also talked about giving the player power of choice and also how to allow them to utilize the map in different ways. For home work we had to finish reading the next chapter and begin coming up with floorplans, and documentation for our midterm.
Sunday, November 4, 2012
Multiplayer
In the last class we covered multiplayer level designs, and the do's and don'ts of designing areas for this specific category. For homework we had to choose a multiplayer title and write 2 good and 2 bad examples with in said work. For my study, I choose Journey, a PS3 network game about a nameless protagonist that is joined in a vast dessert by another robed figure, as they try to make their way to a mountain in the distance. The hardest part of this project was picking out bad examples because this game was very uniquely formatted and was highly polished, so it was hard to pinpoint faults.
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