Sunday, November 4, 2012

Multiplayer


In the last class we covered multiplayer level designs, and the do's and don'ts of designing areas for this specific category. For homework we had to choose a multiplayer title and write 2 good and 2 bad examples with in said work. For my study, I choose Journey, a PS3 network game about a nameless protagonist that is joined in a vast dessert by another robed figure, as they try to make their way to a mountain in the distance.  The hardest part of this project was picking out bad examples because this game was very uniquely formatted and was highly polished, so it was hard to pinpoint faults. 


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