Monday, October 29, 2012

Level concepts Relating to level Design

Our homework was to research concept art from a current generation title. We also had to look at the artists' diaries and see how they generated those ideas. I choose to do skyrim, and luckily found a production diary called 'Completely Blue Sky'. where the artists talked about how they first came up with the concept and how the director of the game helped narrow out a theme. They also talked about what they aimed to portray and what they missed out on doing.

I found that the hardest thing to do was to pick out which levels to research  because skyrim is a huge game. But after seeing what concept art they had to offer, choosing became much easier. I also found that filling the limitation sections and the requirements section were a little tricky and I had to refer to the chapter several times before I could flesh out those sections.

No comments:

Post a Comment